
So Miko, our cat animator, took the challenge to heart and spent considerable time looking for images and video references. Trying to control a cat – whether it’s in real life or when making a video game – is definitely not a walk in the park! From the very beginning, we knew that the controls and animations of our star character needed to be absolutely spot-on in order to properly convey this exhilarating feeling of skills and movement. Of all the unexpected challenges and discoveries we found, creating an interactive cat was definitely the most tricky one! We have developed and learned so much along the way. It really is amazing to see that it is now an actual full-fledged game and will be experienced and hopefully enjoyed by so many players all across the world very soon. The vision for this game – initially named “HK Project” – started seven years ago by Koola and Viv, the co-founders of BlueTwelve Studio.


This really means everything to our small but oh-so-dedicated team, and we can’t wait to see people explore this world that we put so much heart and passion into making.
